![]() ![]() ![]() The celebration on the fansites was Biblical in proportion. A massive update to the game's engine dubbed "NewDark". Then in 2012 we got sent the unthinkable, straight out of the blue on a French fansite of all places. Even better is the fact that the engine will load a file of the same name outside the original archive BEFORE accessing the retail-shipped archives. I made a few simple levels back in the day so I know whereof I speak.įortunately the game's data archives are literally renamed ZIP files instead of some proprietary encoded archive. Fanmods do a TON to remedy these two problems but the notoriously user-surly DromEd editor was given to fans with literally zero documentation. Also the Dark engine allowed for texture sizes up to 256x256 (decent for its day) but this limit was rarely touched. I haven't been able to find any useful solutions on. We've all tried to host the game but when one of us enters the others IP, it just says 'Join Failed'. Also, though it didn't distract too much, some of the NPC models were.painfully low on polygon count. Me and my friends(who, for reference, all live in the same city) have to been trying to establish a cooperative multiplayer game in SS2.
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